


– I liked how you prevented the player from simply walking backwards in the place where burning explosive barrels are rolled towards the player. You’ll find out what I mean if you watch my gameplay video. Maybe something to do with AI nodes or NPCs’ placement in the map. – 90% of the non-action parts of this map involved stacking stuff. Otherwise the player might get stuck, like I did. – When the player has to stack stuff to advance in the map, please give the player some non-breakable things to stack. I have a few pointers to make about this map. The Replay Experience Experiment aka TREE.
